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1. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
why no shield bonuses for the shield frigs? Also how will CCP prevent goons or some huge alliance from just crowding the system and making it inaccessible/unusable to any other player?
- by Ager Agemo - at 2014.11.13 22:23:18
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2. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Zekora Rally wrote: Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable. yeah... a nightmare will be able to clear lvl 4 missio...
- by Ager Agemo - at 2014.11.11 20:18:56
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3. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
so... the frig weapons i get their use... but... this things are absolutely and utterly useless on anything larger than a frigate/destroyer... what the hell is a cruiser or battleship going to do with 25% more firepower when it literally gets i...
- by Ager Agemo - at 2014.11.11 20:12:14
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4. "DSCAN DISRUPTOR" in patch Rubicon 1.1. - in EVE General Discussion [original thread]
as it stands right now, dscan is totally overpowered against anomalies, since you can see them in your normal screen. just point with tracking camera to anomaly, dscan to 5 degrees max range, scan, if you see a ship, that ship is in said anomaly,...
- by Ager Agemo - at 2013.12.17 16:24:00
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5. account management unexpected error...is anyone else have problems - in EVE General Discussion [original thread]
Scipio Artelius wrote: Katrina Oniseki wrote: Hopefully we aren't on a time limit to claim the gifts. Can you still gifts of a certain day after that day has passed? Yes, clarified earlier by CCP. You can claim them until the end of Janua...
- by Ager Agemo - at 2013.12.13 05:14:00
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6. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
the slot layout is underwhelming, it wont be able to do any real dps nor tank any good, i suggest to change it to a 7/4/8 more adequate for fitting the armor plating, capacitor mods, and damage modules, along with scanners. as it is currently, th...
- by Ager Agemo - at 2013.12.06 18:26:00
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7. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
why it cannot have the same mechanics the blackop ships do for cloaking, use a normal coverop, but become faster while using it? aside from that, I like it... sounds like a good pi+¦ata
- by Ager Agemo - at 2013.12.04 15:03:00
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8. Mobile Depot - Game Breaking Feature - in EVE General Discussion [original thread]
next time use a SB... a single bomb will make the depot hit reinforcement mode.
- by Ager Agemo - at 2013.11.28 18:28:00
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9. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
Damn I wish I was a FC...
- by Ager Agemo - at 2013.11.07 16:21:00
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10. remove 250KM targeting limitaion - in Player Features and Ideas Discussion [original thread]
AskariRising wrote: Bubanni wrote: Ager Agemo wrote: personally I would love if both grids and the server ticks were increased to 500km and 2hz. That would be awesome.... honestly, grids on gates, stations and any other object really s...
- by Ager Agemo - at 2013.10.27 14:47:00
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11. remove 250KM targeting limitaion - in Player Features and Ideas Discussion [original thread]
for the uninitiated... this might be a bit too much, but this shall explain all the stuff related with grid weirdness http://go-dl.eve-files.com/media/0905/gridfumanual2 [2].pdf be aware.. this is long long stuff to read...
- by Ager Agemo - at 2013.10.24 03:44:00
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12. remove 250KM targeting limitaion - in Player Features and Ideas Discussion [original thread]
grid fu allows you to extend grids for various purposes, but they are still limited to 250km by default, this causes weird issues like being immune to a doomsday if you are on the other side of a grid limit and stuff like that. the range limitati...
- by Ager Agemo - at 2013.10.23 22:05:00
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13. Major Warp Speed problems - in Test Server Feedback [original thread]
I don't get it... you guys still got local O,o so whats the problem? spot probes on dscan, get out, spot red in local, get out? geez grow a pair, people its so afraid of a fight if they don't have certainty to win o,O. alternative you could set...
- by Ager Agemo - at 2013.10.23 16:25:00
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14. BIG issue with Bastion - in Test Server Feedback [original thread]
I hate bastion as well, but got to agree on this one, ONCE and only ONCE the Bastion module cycle ends, the ship should do an Ewarp, not sit there doing nothing.
- by Ager Agemo - at 2013.10.23 16:11:00
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15. DX11 Performance in CQ - in Test Server Feedback [original thread]
not likely, aside from having to avoid the conversion layer from dx9 calls to dx11 for computers running dx11 hardware on win 7/8 the benefit would not be very noticeable, but this opens the options for new shinnies and performance improvements fu...
- by Ager Agemo - at 2013.10.23 16:05:00
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16. Why concord protects mission assets? - in EVE General Discussion [original thread]
its hard to troll mission runners if you cannot destroy their acceleration gates on missions :(
- by Ager Agemo - at 2013.10.23 14:56:00
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17. Why concord protects mission assets? - in EVE General Discussion [original thread]
ElQuirko wrote: Congratulations on turning off the green safety. It's your first step to becoming a human being. where did I say I got concorded? this is mostly a question of something that has been annoying me for the past 3 years...
- by Ager Agemo - at 2013.10.22 18:10:00
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18. Why concord protects mission assets? - in EVE General Discussion [original thread]
Why is it that when running a mission on some god forsaken deadspace area in high sec, concord will know where you are, and appear out of nowhere to shoot you, if you dare shoot at something like ... a PIRATE acceleration gate? or a demon possesse...
- by Ager Agemo - at 2013.10.22 18:02:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Harvey James wrote: Also Ytterbium -have you considered replacing TP bonus on golem for an explosion radius bonus??? Ah yes, forgot to address that in the previous post . Yes, we did - it all comes down to this: ...
- by Ager Agemo - at 2013.10.17 03:27:00
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20. Golem and Rapid Heavy Missile Launcher - in Player Features and Ideas Discussion [original thread]
I think the projection bonuses do still apply, would be nice to get those heavies with extra long range.
- by Ager Agemo - at 2013.10.09 18:39:00
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